Wednesday, January 23, 2008

2. Omega

By: Jack McDevitt

Omega, The fourth book in Mc Devitt's  Academy series seems to establish a similar trend to the Star Trek movies.  Unless you're a die hard trekker, you can pretty much skip the odd numbered films, right?  Well, unless you're a hard-core-'Acadamite'- you can probably skip the even numbered books. 

Omega picks up the story that was basically dropped in The Engines of God regarding the mysterious Omega clouds (I won't say any more than that for those of you haven't picked up the excellent EoG yet.   

Unfortunately, in we only learn a little bit more about the clouds in this book, as the majority of it is about saving a muppet-like alien race from extinction.  More unfortunately, the most important new revelation about the Omegas in this book doesn't appear until a (sort of) twist ending.  That being said, a quick glance at the back cover of book five Odyssey, shows that it looks like McDevitt is dropping that story line, at least until book six (which apparently is recently available in hardcover).  

The series is still good enough to go on, but I'm hoping that  we get back to stories of archeology of long gone alien races. It tends to be more interesting than the anthropology of muppets. 

Recommendation: If you've read Engines of God and Chindi, and hopefully skipped Deepsix, find a copy of Omega and read the last chapter to find out a little more about the Omegas.  There. You're up to date.


Thursday, January 03, 2008

1. I Am America (And So Can You!)

By: Stephen Colbert

While I do loves me my Colbert Report and misses it whilst in China, the joke gets pretty stale pretty quickly. I've never read any of Bill O'Reilly's books (and most likely never will), and I'm sure that most of this book takes the piss out of his writing as much as the show does to its equivalent in that medium. However, its the spontinaity and awkward interactions between a fake conservative and his liberal guests that make the show fun. This is just schtick.

Recommendation: Pick it up in the bookstore, and skip around for a few laughs for a good ten minutes, then move on.

Monday, December 31, 2007

2007 in Review

2007 brought a mixed bag for books. Some good, some mediocre, some bad.

10 Best of 2007

10. Chindi - by Jack McDevitt
9. American Born Chinese - Gene Luen Yang
8. Harry Potter and the Deathly Hallows - J.K. Rowling
7. Hearts in Atlantis - Steven King
6. The City of Ember - Jeanne DePrau
5. Jonathan Strange and Mr. Norell- Suzannah Clarke
4. Making Comics- Scott McCloud
3. A Whole New Mind - Daniel Pink
2. The Rubaiyat of Omar Khayyam
1. The Crystal Cave - Mary Stewart

10 Worst of 2007


10. His Magesty's Dragon - Naomi Novik
9. The Regulators - Stephen King
8. The Riddlemaster of Hed - Patricia A. McKillip
7. Flight 3 - Various
6. The Prophet of Yonwood - Jeanne Du Prau
5. Stardust - Neil Gaiman
4. Demo - By: Brian Wood and Becky Cloonan
3. Running With Scissors - Augusten Burroughs
2. Mediated - Thomas De Zengotita
1. Starship Titanic - Terry Jones (immitating Douglas Adams)

Happy New Year all!


*note - Jack McDevitt's Engines of God was not included in the top 10 list because it was re-read.

Sunday, December 30, 2007

62. Start Late Finish Rich

By: David Bach

Kim and I have decided that one of our goals for 2008 is to put some of our financial ducks in order, and so we used a christmas gift certificate to Borders to get a bunch of financial advice books. This is the first one that I read, and it has some pretty solid advice. A lot of it is obvious advice that is said in a very creative way, but more importantly, a very specific way. For example, he discusses something that we all know, that spending money on little things you don't need adds up. However, he shows you exactly how this works (he calls it the latte factor based on the following example which i took from his website):

$5 per day (the average cost of a latte and a muffin) x 7 days = $35 per week

$35/week = $150/month

$150 per month invested at a rate of 10% annual return =

1 year = $1,885
2 years = $3,967
5 years =$11,616
10 years = $30,727
15 years = $62,171
30 years = $339,073
40 years = $948,611

And the point isn't of course if you don't drink coffee you can make a cool million, but rather if you look at your expenditures and figure out a way to cut out $5 a day, it will add up in the long run. The 'latte factor' is one of the strategies that Bach uses to explain how to save- he also talks about a diversified portfolio, and offers very specific actions and steps to take (which is perfect for us, since its not something we have a great deal of knowledge about).

Monday, December 24, 2007

61. The War of Art

by: Steven Pressfield

This little book is about the reasons we avoid doing anything truly creative. Although it often reads like a motivational manual to 'building a better you' it does make some interesting points about avoidance- specifically, how even productive endeavors can sometimes serve as ways of resisting getting down to the creative work that can be intimidating. Its a pretty interesting read (in parts) when you recognize the excuses that you make to not paint/draw/write/compose music etc. Too tired, too busy, have to cook, writing blogposts on books you've read...

Although the book is short, its not short enough that it didn't cross my mind that after i got the point of the book, finishing it was just another form of resistance...

Saturday, December 22, 2007

60. Hard Boiled Wonderland and the End of the World

By: Haruki Murakami

I started this book at the very end of last year (see Print is Dead 2006), but found it a little slow compared to Murakami's other books that I've read (Kafka on the Shore and The Wind Up Bird Chronicles). However, I picked this up again for the plane ride home, and found an enjoyable read. Note, below may contain *SPOILERS*, but its not really the kind of book you read for the shocking revelations.

HBW & EotW is the story- or rather, two parallel stories, of a guy whose brain has has been partially sectioned off resulting in him living in the real world and a fantasy world at once. In the real world, he has the odd job of using his own mind to code and filter information. In his fantasy world, he is a dream-reader who abandons his shadow in order to release dreams from the skulls of unicorns.

The story, like the connections between his two worlds, is obscure but interesting. This book doesn't hold up quite as well to the epic struggle of a man searching for his cat that Murakami pulled off in Wind up Bird, nor does it hold the mystery of a boy running away from home as does Kafka on the Shore. Perhaps this one just tries to be a little too different?

It is important to note that the main character has lost his cat in this novel as well. That brings the total number of cats lost in Murakami books that I've read to 3. One in each, so far.

Tuesday, December 18, 2007

59. Interworld


By: Neil Gaiman and Michael Reeves

Although Stardust was nearly bad enough to put me off reading anymore Gaiman for a while, Interworld looked interesting, so I plunged back into his bizarre and unique worlds.

Interworld is the story of Joey, a boy who gets lost easily. Or rather, its the story of many Joeys, from parallel earths who realize that they are joined by their common ability to "Walk" or cross through dimensions. The universe that Gaiman creates in this book is explained as an arc- along this arc are various dimensions of parallel earths. On one extreme end of the arc is a fully technological, robotic and logic driven world called 'the Binary'. On the other end is "The HEX" a world based in magic. Our earth (or Joey's earth, which from all indications is ours as well) is located somewhere in the middle, leaning a little more towards the Binary. However, both the binary and Hex are locked in an eternal battle for control of all the parallel earths, and the walkers (the variations of Joey) are the only force that stands between balance and the forces of the techno or magic overlords.

Overall, Interworld is an enjoyable read, (and gives a funny little hat-tip to the FSM) although it races through the plot a little quickly- its one of those books that jumps from event to event without meditating on consequence or significance of events for too long. The afterword describes the intent of the book, which was originally concieved as a television series. That would explain the event-driven focus, but it doesn't explain how Neil Gaiman, who should have learned through the disasterous television adaptation of Neverwhere, the appalling movie adaptation of Stardust and the near-apocalypicly bad adaptation of The Sandman that when he writes a book - he should write the book. Mirrormask which was conceived and executed as a movie (with Dave McKean) was brilliant.

Not every story needs to be told in multiple mediums. Some cross well, some don't. Interworld, to be honest, I can't see as a very good series (who'd want to watch a cast of all the same actor play 10 different roles? even eddie murphy can't pull that off forever!), but a book that reads like a series- well, could have been better. It was a good effort, anyway.

Saturday, December 15, 2007

58. Chindi

By: Jack McDevitt

The three books of the Academy series so far, match, if you will, the Indiana Jones trilogy. The first one is an excellent mix of archeology and action. The second is all about the action with some hat tip to bogus archeology to get the story going, and the third basically picks up where the first one left off, thematically.

Picture that in Space with a female lead, and basically, that's where we are by the end of the third book, Chindi.

Other than that, Chindi is a little hard to describe without giving too much away. The Chindi itself is the most interesting mystery of the book, so any description of it would be a spoiler I don't want to reveal.

Chindi opens in a rescue mission, and the first hundred pages are so are more reminiscent of the inferior second novel than the excellent first. However, once the mystery is developed, Chindi matches, and in some cases even outpaces Engines of God for a creative and exciting look at space-age archeology.

It begins when a construceted signal is discovered coming from a supernova. The investigation of this impossible scenario begins what essentially becomes an archeological scavenger hunt across the galaxy, with each peice making the mystery more complex.

Aside from the weak begining, my only other criticism is one scene which usualy bugs me in movies, and haven't often come across it in books: You *CANNOT* even for one second, survive in space. Its a freaking vacuum! I don't care how quickly you can get into your spacesuit.

Other than that, fantastic book, looking forward to picking up the fourth book Omega while we're here in the states.

Wednesday, December 12, 2007

57. Douglas Adams' Starship Titanic

By: Terry Jones

Starship Titanic was Douglas Adam's last puzzle-based video game (after Hitchhikers Guide to the Galaxy and Bureaucracy. Although Adams didn't write this one, when I found it on our school library shelf, I figured it would hopefully be one more enjoyable read in the Adams universe that I thought I had already thouroughly explored. Moreover, I'd figure a book by Monty Python's Terry Jones based on an idea by Douglas Adams would be a hit.

...and I couldn't have been more wrong.

Starship Titanic, is, simply put, exceedingly stupid. The fact that it reads like a walk-through of the video game isn't even the worst thing about it (although its close)- the worst thing about it is that it reads like someone who is not Douglas Adams trying to write a Douglas Adams book. Which is, obviously, exactly what it is. When I was in working on the literary magazine back in high school we had this kid who would try and submit stories that were basically just Monty Python skits that were poorly transcribed. This book has the same sort of feeling. Jones takes Adams' ideas and tries on every page to make a Douglas Adams sounding observations in Douglas Adams seeming situations.

This was by far, the worst book I've read in a long time, in fact, I can't think of anything off hand that was worse.

Sunday, November 25, 2007

54-56. The Books of Ember

The City of Ember
The People of Sparks
The Prophet of Yonwood

By: Jeanne Deprau

These books are apparently the big hit of the 'young adult' fantasy world right now, and the first book is currently being made into a movie with Bill Murray. Our fourth graders are reading the first one as a class as part of their curriculum this year.

The City of Ember exists alone in an empty world. Outside the walls of the city is just darkness, and daylight is provided by large electric lamps that click on and off at prescribed times. The city is stocked with canned goods and other necessary items, but nothing new is created (with the exception of some withered greenhouse vegetables). In the city is a box, and the box has a key that will save the people from darkness when the time comes. Only the box has been lost, and its existence forgotten.

The first book creates a world that is at once unique and original as well as a dark shadow of our own. Its powerful stuff for young readers who can appreciate its implications. Unfortunately, while the second two books continue to explore the theme, the world they exist in is not nearly as unique, and the message thus falls somewhat flat. The People of Sparks continues the story of the people of Ember, and is mildly satisfying as a follow-up, although cannot hold a candle to its predecessor. The third book The Propet of Yonwood is not very satisfying as a prequel- its obvious and slow; however, it does raise interesting issues for young readers about the difference between faith and fear, and for that it can be worth reading. However, without its two predecessors, theres not too much to support it.

The Book of Ember though, is an engaging read for any age even if the secret of ember becomes quite clear for adults much quicker than it will for kids.

Saturday, November 10, 2007

53. Deepsix


By: Jack Mc Devitt

Deepsix is the second in the "Academy" novels by Jack McDevitt. Although similar in style and action to its predicessor The Engines of God, it pales in comparison. EoG is a gripping story of archeological expiditions in the near future on other planets that uses a good deal of action and adventure to 'up the stakes'. Deepsix on the other hand, is more of an action/adventure novel, using the archeology bit as a backdrop for setting the stage.

While this dynamic doesn't 'fail', it is no where near as interesting. In the first book, the archaeologists are in a race against time to solve a 10,000 year old mystery before the planet they are working on becomes terraformed, and failure in the terraforming or unraveling of the mystery may each spell the end of the human race. However, that whole tension is dropped in the second novel.

Deepsix finds our EoG protagonist, pilot Priscilla Hutchins on a mission to examine recently discovered artifacts on a planet beforei t gets obliterated in a major cosmological event. She lands on the planet with plenty of time to spare, but of course she and her compatriots become stranded, and rescue looks impossible. The archeology of the new planet provides none of the mystery that was present in EoG and serves mostly as an explanation as to why they'd be on the planet in the first place (as well as an almost literal) Deux Ex Machina for getting them off.

Perhaps the book isn't as bad as all that, but compared to its predecessor, it doesn't live up. I'll continue with his series though- I've read he picks up some of the threads he dropped in later books. We'll see!

Monday, October 22, 2007

52. Percy Gloom

By: Cathy Malkasian

Earlier this year I decided that I disliked surrealism in fiction. Percy Gloom has caused me to reconsider.

Poor Percy, all he wants is to be left alone and secure a job as a Cautionary Writer. However, his journey to a secure a new job has placed him in a strange foreign land where, although he speaks the language, has a hard time finding his daily diet of freshly squeezed lemon juice and muffins (which is the only thing that he can digest that won't give him nightmares). In this new town he meets Tammy, a cultish leader in the town who demands babies from Gloom - as soon as he sees to having his lazy eye fixed. Tammy's goal is to destroy death (although she never learns that Percy cannot die), so as people in the town get closer to death, they get smaller until they disappear. Oh, and Percy's head turns on and off like a light bulb, although the significance of this is negligible.

Confused? The book can hardly be defined by its plot. Rather, look to the beautiful illustrations, the mood and tone that Malkasian creates- one that would certainly fail in any other medium, yet makes this book stand out as a keystone of the fictional surreal.

Sunday, October 21, 2007

51.The Engines of God

By: Jack McDevitt

Its been a long time since I've reread a book, but when I found out that McDevitt has written a number of 'sequels' to The Engines of God, I wanted to start from the beginning again. I first read EoG when it first came out about 10 years ago, and was riveted by its portrayal of archeology in the future. McDevitt creates a captivating story around aliens who have been dead for thousands of years- a pretty challenging feat, as most sci-fi goes straight for the excitement of contact.

Engines of God follows a team of Archaeologists who are investigating the history of a race which they refer to as "The Monument Makers", a culture which have left inexplicable monuments on various worlds. The most bizarre of these is a giant city of solid blocks, that indicates no functionality.

With the archaeologists is pilot Priscilla Hutchins, who becomes caught up in their expedition as the mystery of the monument makers grows more and more complex. The group is in a race against time however, as their key site for exploration is also scheduled for tera-forming because of its earth-like habitat. Time is of the essence because earth is becoming more and more uninhabitable. However, the mystery of the Monument Makers may reveal the key to a puzzle that is just as crucial to the survival of the human race.

Stephen King's quote on the book cover claims McDevitt as the logical heir to Asimov and Heinlin. It is an appropriate title to bestow upon him, as his books delve into the human aspect of a believable future with an eye towards scientific advancement and human fallibility.

10 out of 10- I started digging into the first sequel, Deep Six as soon soon as I put down the first.

Thursday, October 04, 2007

50. Making Comics

By: Scott McCloud


Ed note: cross posting this at Carrot Revolution, just mention this because otherwise some of the references don't make sense.


Making Comics is Scott McCloud's third book in his trilogy of non-fiction medium-exploring graphic novels. Like Understanding Comics, (and to a slightly lesser extent Reinventing Comics), Making Comics is an amazing resource for artists and art teachers alike. It is also a resource that will likely go largely unnoticed outside his audience of comic artists and graphic novel readers.

That is unfortunate, because McCloud's books supply lessons that go way beyond their genre. As I mentioned in a much earlier post, McCloud's books provide a unique view on the nature of art and the artistic process.

For example, in his new book, McCloud identifies five choices that cartoonists regularly make with each new panel (and often between panels); and many of these choices are ones that we want our students to make as well in the planning stages of their projects.
  • Choice of moment. What point in time is shown, and why choose that point?
  • Choice of frame. Choosing the distance and angle of your composition.
  • Choice of image. What style best represents your theme?
  • Choice of word. How words are used in a composition to convey information
  • Choice of Flow. How compositions relate to one another.
The last two probably aren't as universal considerations for artwork outside of the comics genre (although are important to consider in work that does integrate written words or appears in a series.

One of the most interesting sections of Making Comics is McCloud's description of the process of rendering facial expressions. He asks his readers to consider a larger range of facial expressions in their artwork than "happy" or "sad". Through mixing simple emotions and varying intensity, new emotions can be represented. Anger + Sadness = Betrayal. Joy + Sadness= Faint Hope. Of course, these equations have no definitive mathematical results, but thinking about them can help students examine a deeper range of facial expressions in their work, whether they're doing drawings, paintings, or comics.

Wednesday, October 03, 2007

49. Water for Elephants

By: Sarah Gruen
There's something about Bestsellers. Not all, some get there because they're just as good as they can be. They're groundbreaking, lifechanging, unique, whatever. But some bestsellers, it seems, are just bestsellers because they're safe.

And that's not to say that this is by any means a bad book. Quite the opposite, its enjoyable, well written, and extreamly well researched. Its just a safe book. I don't even know why I'm thinking that's such a big deal to even mention that here. Its just has "best seller material" written on every page. Good story, page turning, safe. WfE the story of this guy who loses his family and joins the circus. He's dropped out of vetrinary school, and luckily he stumbles upon the caravan just as their prize horse is developing some hoof issues. There he falls in love with a performer who is in an abusive relationship, makes friends with a grumpy dwarf, and train an elephant. The story begins and ends on a circus tradgedy in which animals escape and people get killed in the ensuing chaos.

Gruen does a fantastic job of creating a well researched and believable depression-era story. She weaves what were real circus stories and events into a fictional framework, and paints a great picture of one slice of life in a very different time. She also does a very good job at educating her readers about elephants.

Smart animals, them.

48. Dress Your Family in Corduroy and Denim

By: David Sedaris

As Kim and I were trading this book back and forth during our flight for our Chinese National holiday, she remarked how that now she can't read Sedaris without hearing his voice. Not only do I agree with that, but for me, it makes the experience of reading his books ten times better. When I read his second book Naked, I had no idea who he was- or hadn't made the connection between the author's name and the stories I'd heard on NPR. However, reading Me Talk Pretty One Day at some point later was an entirely different experience. I was by then familiar with Sedaris' style and had often heard him on the radio. Now, reading DYFICAD i can hear Sedaris' voice in my head- I'd even bet that I'd get the pauses and reflections right, as well as the passages where he dips into his sarcastic voice.

Perhaps that's what has made DYFICAD my favorite Sedaris book so far (although I'd have to go back and read the other ones for reference again). Although it could certainly be the content as well. Two of his stories I've got on the ol' ipod and have listened to a dozen times, and so in reading them, I could hear his voice completely. Six to Eight Black Men explains how in the Netherlands Santa is accompanied by, wait for it, six to eight black men instead of reindeer (you think they'd be able to get an accurate head count in the last few hundred years, Sedaris explains). They may bring you candy, they may pretend to kick you, and they may kidnap you and bring you back to Spain with them.

Another favorite story Repeat After Me is about his sister Lisa, and her parrot, who is trained to repeat motivational sentiments and immitate the espresso machine. The story goes on to be a slightly postmodern examination of how his family responds to being the consistent subjects of his unflattering books, and his unkept promises to leave out certain details. Without giving anything away, he ties his own struggles with his family, and the presence of the parrot together in a beautiful finish.

Tuesday, September 25, 2007

47. Five Minds for the Future

By: Howard Gardner

Five Minds for the Future is an interesting book to read alongside Daniel Pink's A Whole New Mind- as they take a similar approach to preparing the next generation of thinkers, and even reach similar conclusions. Pink identifies six senses, Design, Story, Symphony, Empathy, Play, and Meaning. The cultivation of these senses, he claims, will prepare people with the types of skills that will be most needed in what he calls the "conceptual age". As opposed to the 'information age' which is about the control and accumulation of knowledge, the 'conceptual age' is about how that information is understood and managed.

Gardner identifies five minds, and there is some overlap with Pink's senses (although there is some conflict as well) - the disciplined mind, the synthesizing mind, the creating mind, the respectful mind, and the ethical mind.

Obviously, the attributes of Gardner's 'respectful' and 'ethical' minds have some similarities with the attributes Pink ascribes to 'empathy'. They also reach similar conclusions in their ideas about the 'synthesizing mind' (Gardner), and 'symphony' (Pink). They diverge slightly more in other areas- Gardner refers to the 'creative mind' as one of the five, where Pink identifies creativity as a basis for all six of his senses.

Interestingly, Gardner (attributing Mihaly Csikszentmihalyi) describes creativity in a way in which I'm not terribly comfortable- and I feel awkward even criticizing his definition, as he's shaped so much of what we understand about critical pedagogy. However, this is the part with which I disagree:
According to Csikszenmtihalyi, creativity occurs when- and only when- an individual or group product generated in a particular domain is recognized by the relevant field as innovative and, in turn, sooner or later, exerts a genuine, detectable influence on subsequent work in that domain. This perspective applies to the full range of creations, across spheres and across various degrees of innovation (from the littlest c to the biggest C). (p.81)
This seems to me to be a surprisingly narrow and elitist view of creativity! He goes with an example of life in the United States in the 1980s:
Everyone wanted to be creative: too many persons believed that they were creative, even though they had scarcely begun to master a domain, and even though no expert in the field would have judged them as creative. (p.85)
It sounds like he is describing innovation, not creativity. If not, this must ring false to any art teacher who has seen the burst of creative energy in a student who has simply managed to discover that red and blue make purple for the first time. However, this complaint is indeed just a tangent. You don't need to accept or agree with his definition of creativity to appreciate his overall message.

The critical conclusion that both books reach is the same- there is a new skill set that will define success in the 21st century. More importantly, whether we refer to these disciplines as "minds" or "senses" - it is clear that traditional modes of learning are no longer adequate for navigating an interconnected and rapidly changing world. Both Gardner and Pink suggest that these new perspectives are necessary for progressing forward.

Both of these books hold deep significance for all teachers, but specifically, they embrace the kind of learning that takes place in art classrooms- an unending investigation into new possibilities.

Sunday, September 23, 2007

46. The Riddle-Master of Hed

By: Patricia A. McKillip

Despite glowing reviews on Amazon, and a high recommendation from Meezly, I found this book to be tedious and rough around the edges. I didn't find the world that McKillip created to be that interesting, the characters didn't seem very well defined- even the writing seemed awkward at times. Theres very little that's descriptive, which I find necessary in creating a believable fantasy world. Finally, as Joseph Campbell points out, many heroes refuse the call when it is first brought to them- but our hero from Hed refuses the call way to long, to the point of which it becomes the main focus of the first book. That being said, I'm curios to go on to the second book because one of the first reviews on Amazon suggests that the first book is by far the weakest link in the series...

@Meez- did you find this to be true?

On the other hand, because of the praise this series has received, I thought I must be missing something, and so I plowed on. The book does have an interesting cliff-hanger ending that would lead me to consider reading further. I'll wait for Meezley's answer about the other two books as far as that goes. In the meantime, however, I'll put this one down for now.

Wednesday, September 19, 2007

45. War of the Worlds

By: H.G. Wells
Illustration by: Ian Edington D'Israeli

At first I wasn't so impressed by the faithful reproduction of H.G. Wells' War of the Worlds in graphic novel form. The familiar opening that I once read not so long ago, and saw reproduced in three movie versions didn't seem to hold any new insights into this classic. The illustration didn't strike me as anything special, and this graphic novel came quickly on the heels of the second installment of The League of Extraordinary Gentlemen- a unique and new retelling Wells' story.

However, after a bit of time with it, it delivers. I'm a big fan of the original novel and the classic film (and I have to say, as stupid as it it, I did enjoy the Tom Cruise remake for pure giant-machines-blowing-shit-up factor). Hohttp://www.blogger.com/img/gl.link.gifwever, neither film visualize the original Victorian setting that Wells described, and League of Extraordinary Gentlemen doesn't focus on the story in the same way. There was another terrible movie adaptation of the original story, but its not even worth mentioning as a serious effort. In fact, I showed it to my students one day as a joke.

Once D'Israeli's version gets rolling, the imagery brings new life to the story. The panels are often drawn from extreme angles that give a sense of how small the humans are compared to their massive invaders.

The nice thing is, that the whole graphic novel is available online for free. Thanks, Dark Horse!

Sunday, September 09, 2007

44. Snake Agent


By: Liz Williams

Detective Inspector Chen's latest case is to find a missing girl. The problem is, that the missing girl is dead. That wouldn't be so unusual, except that her death isn't the mystery- its what happened to her after she died- and that wouldn't be as unusual, except that its not her body that is missing, its her ghost.

Detective Chen is The Singapore 3 (Singapore is now a chain city) police department's Snake Agent, the one who deals with their supernatural cases.

SA is an interesting book, the problem is that it crosses too many genres. Its sort of Blade Runner, meets The Matrix meets John Constantine. If that sounds like a lot of genre bending, let's remember that Blade Runner is also Film Noir meets Sci Fi, The Matrix is cyberpunk meets hong kong action.

In other words, Snake Agent is a Hard-Boiled-Sci-Fi-Cyberpunk-Kung-Fu-Film-Noir-Fire-and-Brimstone-Fantasy. Theres even a little Lovecraft "ancient gods" thing thrown in there for good measure.

Yes, its a little too much of everything.

The universe that Williams' creates is so dependent on all of these different worlds working together, which I'm not entirely sure that they do. The cyberpunk theme gets kind of lost in the middle, the Noir comes and goes. The Constantine-in-Asia thing gets most of the attention, and some of the other pieces just get distracting.

The characters are familiar and flat, and talk in smart dialog as if they expect to be in a movie version soon.

That being said, the book is still an enjoyable read. The plot is certainly original, the smart dialog is... smart. I'm not sure that I'll run out to get the next "Inspector Detective Chen" novel, but if it looks like it finds its ground a little better, I could be persuaded to pick it up.